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Thread Statistics | Show CCP posts - 17 post(s) |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 15:29:00 -
[1]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
they ruined EVE!
(Is joking people!)
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 15:51:00 -
[2]
Originally by: CCP Fear Just to answer some common questions here;
The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.
Skill training continues through downtime.
Somebody asked said it should be in-game... Yes of course, isn't that obvious?
Yes, this is for Apocrypha and will be on SiSi.
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.
in order
1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats
2) I think they ment ould you get to it outside of the game so they dont have to fully log into the game to update it
3) no coment
4)Good!
5) functionality? the only thing I can think of is to add in a skill that adds 24 hours to the skillque and the ability to update the que without logging into the full game |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:02:00 -
[3]
I find it relaxing to know that this blog about what is, to be honest a very Small (but long needed!) new feature already has more posts in it than all the older non infomative "were gona talk about features we already told you about in an upcomeing blog" blogs
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:18:00 -
[4]
Originally by: CCP Eris Discordia Edited by: CCP Eris Discordia on 04/02/2009 16:12:45 Raymon James
1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats
From what I remember the queue takes the time estimates based on when you make the queue, if a skill finishes and changes the stats you would have to make a new queue to reflect that. I'll see if I can get confirmation on this from software but I think a new queue would be needed to reflect the change in stats and faster learning speeds.
Um YIKES! 
ok I think you did not mean to say that the learning skills breaks the skill que only that it does not reflect the time accuratly?
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:31:00 -
[5]
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:51:00 -
[6]
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing. |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 17:11:00 -
[7]
Originally by: CCP Hypnotic
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing...

ok what else that is listed on the "Drawing board" did you sneek into this expansion?
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 18:23:00 -
[8]
I have a bunch of skill chunkets left (between 5 and 24 hours long) that Im going to hold off on finishing up just to stuff into this system! |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 18:35:00 -
[9]
Originally by: Hector Martyr skill queue?
haha, I guess principles only last as long as the wallet is full!
I thought CCP has pointed out several times that skill queues will NEVER become a part of eve... 'because players should be playing, not gathering skillpoints' but I guess I have to point to my previous statement!
what on earth are you bableing about? Skill que has been in the "on the drawing board" here since I first started playing.
here let me quote it for you
Quote: Higher Education This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 19:05:00 -
[10]
Edited by: Raymon James on 04/02/2009 19:06:44 ok some of the whining is just silly.
as it is right now their is no que system
the Que system is mostly ment for new players and to make it easyer for people like me to avoid building up piles of skill chunkets all over the place.
but after what? over 5 years now with no skill system AT ALL you see them give a que system that deals with the more annoying bits of skill training (needing to flip skills while in game when you have a lot of newbie skills or just because one of your skills finishes off in a fight so you miss it and then three hours later oh I missed skill training time) and suddenly its not good enough?
Give
me
a
BREAK.
Seriously if this change is sutch a bad deal for you then clearly
EVE IS NOT THE GAME FOR YOU!
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 19:21:00 -
[11]
Originally by: Sieessenschwanz
Originally by: Red 7
Originally by: Raymon James /quote]its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
Better yet, just have it so you can put skillbooks in your pod. Then you can queue up anything in your head or in your pod. And if you get podkilled the books are gone just like implants.
I suspect that what we are seeing is the reality of their current progarming effort
the people who came up with this were pobably on the UI team
the people who would be the ones to make it posible to create the code needed to train skills from a book are probably on the database team. and odds are that they already have a 6 month backlog of "Can you do this pleasethanks" requests already due in part to them haveing to tear apart the database due to the last exploit just to see what the heck happend |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.05 01:01:00 -
[12]
Originally by: Undeniable Existence
Originally by: CCP Eris Discordia
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me
Jesus Christ!!!
try a cake that is only complete with a baby inside
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.05 01:14:00 -
[13]
Ive said this before, I will say it again. a skill que of some kind has been in the "on the drawing board" section of the patchnotes since I started working here.
I will grant you the ideas they had were kind of idiotic (either que up one and only one skill to start training or split the sp gain beween a short skill and a long skill) and to be totaly blunt the explination as to why they waited untill now to do this
Quote: While it¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That¦s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.
is even a biger pile of pure grade A bull**** than the story about Zanny the Nanny
Almost no one ANYWHERE was asking for a years long skill que system. And to be blunt things like Ghost training of expired accounts and the free Accumulation of RP on accounts that players have suspended were their own fault to start with.
people just are not going to pay to not play a game for a year.
Please stop treating us like idiots when you say things like that.
Just say We had a list of things we honestly felt were more worthwile to spend Codeing and bugfixing on than adding in a skill que system. |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.05 01:51:00 -
[14]
Edited by: Raymon James on 05/02/2009 01:51:46
Originally by: Masazak Finally, thanks.
24 hours is way too short, I do not play every day as MMO players are encouraged to "have a life" as well. I also have to take some longer breaks during the year and have been training the longest useful skill I have and losing training time if my break is longer than its finish time.
If the queue was a few days rather than 24 hours that would be good, but drop/ignore the time limit if there are only 2 skills in the queue.
eg. currently training a level 5 skill for 20 days and only one other level 5 skill for another 20 days in the queue should work.
This would allow training continuity for single long skills and allow people who have to take mandatory breaks some benefit from their subscription.
its 24 hours of skill starts not a limmit of 24 hours of total skill training, Ie you can que up skills for 23 hours 59 min 59 seconds and then add one on the end that is a level 5 skill that will take days or weeks and it will start grinding that last skill untill that skill finishes or you change it when the skill list hits that skill |
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